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DragonLance

Death Knights of Krynn

 

The second in a series of three games based on an original story by Jim Ward, Victor Penman and Dave Shelley; Death Knights of Krynn was published in 1991 by Strategic Simulations Inc. under license from TSR Inc.  Based on Advanced Dungeons & Dragons rules, game play takes place in the regions of Northeast Ansalon that were overrun by the evil armies during the War of the Lance or were previously occupied by evil beings.  The events foreshadowing this time are told in the Chronicles Trilogy by Margaret Weis and Tracy Hickman.

The party you created and played in Champions of Krynn may be transferred to Death Knights of Krynn, or you may create a new set of characters entirely.  One year after the defeat of Takhisis' minions, the Solamnic commander of the Gargath outpost has asked your party back to join in the celebration of the victory ~ to share memories and feasting with old comrades.  Your party is looking forward to a peaceful and uneventful celebration ....

For those of you that are unfamiliar with Krynn, it is a world where magic in all its forms may be found and dragons ~ and attempts to control these powerful creatures ~ are part and parcel of the very fabric of the place and its history.

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Humans are not the only race in Krynn.  Apart from the multitude of strange beasts and dark magic creations such as Draconians;  Hill and Mountain Dwarves, Silvanesti and Qualinesti Elves, Half-Elves and Kender make their living in this realm.   Character creation is at the heart of these games, and each character must belong to at least one character class.  Humans may only select one class while non-human characters can have more than one at the same time but are penalized with slower advancement.  Choose from Clerics, Fighters, Rangers, Solamnic Knights, Mages and Thieves.  Alignment is important too, being the philosophy by which a character lives.  There are six choices:  Lawful, Neutral or Chaotic Good and Lawful, True or Chaotic Neutral ... it wouldn't make sense in this story for any of your party members to be Evil!

Six characters are recommended to make up your party of adventurers, nineteen pages of numbered journal entries advance the story line as you make your way through the game, and copy protection involves typing in for example, the 3rd word in Journal Entry 16 (shakes).  This can be tedious ... you get three tries before the game abruptly aborts. 



 

Note: Many of these older Advanced Dungeons and Dragons products were originally released by SSI/TSR and discontinued at a later date.  The rights to distribute some of these games were later purchased by WizardWorks/Slash software, as well as by Interplay™.


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